Aug 03, 2006, 02:30 AM // 02:30
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#41
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by Yanman.be
Monks should not bring res. and x/mo's should be shot.
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hope thats sarcasm . . . there is plenty of decent x/mo builds
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Aug 03, 2006, 02:18 PM // 14:18
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#42
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Ascalonian Squire
Join Date: Nov 2005
Guild: What Are We Doing [Here]
Profession: Mo/
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after reading the first page i got bored ... nevertheless
Ive been ... Iam playing a monk for a year now and i got my experience, i also know the pros and cons for a monk to bring a rez and not to.
Not bringing a rez is good in specialized arenas Ta/Ha where there people are following a strategy. In this Arenas people try to coop as much as they can to achieve victory and have a good time.
On the other hand in the Ra one skill wont make a difference. Ive been taking rez sig on my monk for quite a while now and i must say it never hurt me. Sometimes you may feel like wasting a slot but in Ra's most people are scrubs and this is what you have to think about. Some warriors wont be able to dish out good damage (they learn) some casters dont know how to kite etc...
Having one more emergency rez sig might be that little something to live along ...
advice : Try something before you crit. it !
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Aug 03, 2006, 06:40 PM // 18:40
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#43
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Perfectly Elocuted
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Quote:
Originally Posted by Fiddlers Black
advice : Try something before you crit. it !
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advice : Read the whole thread.
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Aug 03, 2006, 07:02 PM // 19:02
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#44
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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sigh i said all i wanted to, all your questions are on past posts, if you want me to quote again i would but theres no need i guess
Quote:
advice : Try something before you crit. it !
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good to know someone has open mide and dont hide behind a lame excuse turned to be the absolute truth just because it has been used for too long
Quote:
Not bringing a rez is good in specialized arenas Ta/Ha where there people are following a strategy. In this Arenas people try to coop as much as they can to achieve victory and have a good time
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Quote:
wouldnt be so sure of that, just tired of the lame excuse when other classes could put that 8th slot for a much better use, note that those..common known builds is ok to not bring like i stated before (cant find the post right now) because the whole team knows how it works and skills are counted
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and yes i do type fast and sometimes weird stuff from beyond come out...
Quote:
hope thats sarcasm . . . there is plenty of decent x/mo builds
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think he meant X/Mo playing healers
Last edited by LordLucifer; Aug 03, 2006 at 07:11 PM // 19:11..
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Aug 03, 2006, 07:04 PM // 19:04
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#45
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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good luck. when you let your team die at least you know you'll be able to res them.
Last edited by holden; Aug 04, 2006 at 08:33 PM // 20:33..
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Aug 03, 2006, 07:05 PM // 19:05
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#46
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Ascalonian Squire
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Quote:
Originally Posted by LordLucifer
sigh i said all i wanted to, all your questions are on past posts, if you want me to quote again i would but theres no need i guess
good to know someone has open mide and dont hide behind a lame excuse turned to be the absolute truth just because it has been used for too long
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...Either you're too ignorant or just too stubborn to admit you're wrong.
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Aug 03, 2006, 07:16 PM // 19:16
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#47
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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sigh, read up and look for an answer for that, theres prolly something for you too -_-
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Aug 03, 2006, 08:10 PM // 20:10
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#48
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
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A monk primary does not really need to bring a ressurection skill this is a PvP mandatory not to bring a ressurection skill. In PvE it really depends on the person but the slot the ressurection skill took could be one more skill to protect your allies whether it be protective spirit, gift of health or even Signet of Devotion.
But in the end for pve its really up to the monk if they want to bring it or not
I would reccomend any /mo secondary however to bring a hard ressurection skill preferablely Rebirth or Ressurection chant( restore life i guess would work to for those that dont have chapter 2)
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Aug 03, 2006, 08:27 PM // 20:27
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#49
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Guys, please don't criticize someone for your perceptions as to their experience level. Comment on his topic, not his character/experience, please.
Lord - although there are many different types of monks, here is a very generic monk's build (don't flame me for this, I know this is really simplifying it)...
Massive Damage Protection Spell (e.g. Protective Spirit)
Massive Healing Spell
Minor Healing Spell
Energy-less Healing Skill (e.g. Signet of Devotion)
Group Healing Spell
Condition Removal Spell
Hex Removal Spell
Energy Management Skill
You see many monks switching out one category for another, but in the end almost every one of those skills is crucial to keeping your party alive. Which one would you remove to replace with a rez?
In random arena, you can often get away with not bringing either a massive protection spell or a group healing spell, because you generally don't face spike builds or degeneration builds because of their random nature. I can see your point in RA that a rez spell might be preferable...but in any other area of PvP, I just don't see what you can replace...
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Aug 03, 2006, 08:45 PM // 20:45
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#50
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Ascalonian Squire
Join Date: Nov 2005
Guild: What Are We Doing [Here]
Profession: Mo/
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Quote:
Originally Posted by SnipiousMax
advice : Read the whole thread.
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advice : dont asume things
Quote:
Originally Posted by holden
good look. when you let your team die at least you know you'll be able to res them.
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well mistakes happen especially in randoms, and except of that i dont believe you that no one died when you were monking, because youd have to be a machine
Quote:
Originally Posted by brosse
...Either you're too ignorant or just too stubborn to admit you're wrong.
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you aint better sir ... just thinking in one dimension
Last edited by Fiddlers Black; Aug 03, 2006 at 08:51 PM // 20:51..
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Aug 03, 2006, 08:50 PM // 20:50
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#51
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Perfectly Elocuted
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Quote:
Originally Posted by Fiddlers Black
advice : dont asume things
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Quote:
Originally Posted by Fiddlers Black
after reading the first page i got bored
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My mistake.
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Aug 03, 2006, 09:17 PM // 21:17
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#52
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Fiddlers Black
because youd have to be a machine
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that is right
isnt that the idea. nobody dies?
Quote:
Originally Posted by SnipiousMax
My mistake.
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l o l
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Aug 03, 2006, 10:24 PM // 22:24
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#53
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Monks don't need a res of any kind in playing GvG and HA they can use them in TA and RA you might want to read my thread Tips on Monks ressing.
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Aug 03, 2006, 10:51 PM // 22:51
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#54
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Wilds Pathfinder
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Rez sig is the difference between having mend conditions or not on a boon prot build, I guarantee you mend condition is gonna save more than one life than rez sig will rez. Not to mention in the 3 seconds your casting rez sig if the other team doesn't eat you they will eat somebody on the team, making your rez sig worthless and detrimental.
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Aug 03, 2006, 10:54 PM // 22:54
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#55
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Ascalonian Squire
Join Date: Nov 2005
Guild: What Are We Doing [Here]
Profession: Mo/
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@ snipious : i read the whole thread i just said i got bored ... thats why it is you are asuming things ..
@ holden : yes thats the point ! But you and i and everyone else whos not a bot is human ...more or less, wich leads to a matter of fact to reflexes, coordination and motorics question.
Sometimes you just wont be quick enough you now ...if you are, then you are a great monk sir and i bow before you .
But i know that its not always the monks fault when people die ( player characters of course ..wanna be very specific with snipious on my back here)
So when you or someone else screws up and somehow you are playing randoms at the moment ... i let the Ta/Ha slide now cause that was clearly specified as an environment for diffrent style of play I asume and backup with personal experience that it could be wise to bring a rez signet.
If you of course choose not to its your right no one is denying you of. But as stated above one can omit a important skill when dealing with randoms ...
@ TadaceAce: why mend condition and not for example Prot Spirit or some other skill ?
Age you just summed that up for me a bit ... i hope more of you will understand or at least take into consideration.
Last edited by Fiddlers Black; Aug 03, 2006 at 11:56 PM // 23:56..
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Aug 03, 2006, 10:54 PM // 22:54
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#56
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Wilds Pathfinder
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Quote:
Originally Posted by Xaero Gouki Kriegor
hope thats sarcasm . . . there is plenty of decent x/mo builds
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WAMMO IS NOT ONE OF THEM! I REPEAT, WAMMO IS NOT ONE OF THEM!
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Aug 04, 2006, 12:54 AM // 00:54
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#57
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by Fiddlers Black
@ TadaceAce: why mend condition and not for example Prot Spirit or some other skill ?
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Maybe because the OP specifically mentioned that he wouldn't mind the lack of condition or hex removal?
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Aug 04, 2006, 01:58 AM // 01:58
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#58
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by TadaceAce
WAMMO IS NOT ONE OF THEM! I REPEAT, WAMMO IS NOT ONE OF THEM!
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Lies. And a broken caps lock key.
Paladins, are not one of them. Empathic Removal sword warriors are great offensive-end split charactars in GvG. CoP Warriors are pretty cool too.
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Aug 04, 2006, 02:38 AM // 02:38
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#59
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Desert Nomad
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Monks do not have room on their skillbars for res. You argue this by saying that other classes shouldn't have to use their 8th skill slot on res. The thing is, other classes can function fine with seven skills. Look at the decent non-monk builds which have seven skills + res. Would they work better if the 8th skill was something else? Of course, but a res is much more effective in the long run than, say, another attack skill. For a Monk, every skill has its place, and chances are, the Monk skill which res replaces will save a teammate more times than a res sig will.
As for comparing PvP Monking to PvE Monking, you can get away with running junk like Healing Breeze in PvE, as well as having no energy management or no condition/hex removal. In short, there is no comparison. But, if you want specifics about res in PvE, usually a Monk in PvP would run a self-defense skill, namely Contemplation of Purity, Distortion, Hex Breaker or Dark Escape. In PvE, you don't need this so you can replace it with a res.
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Aug 04, 2006, 08:38 AM // 08:38
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#60
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Banned
Join Date: Apr 2005
Location: In my head
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Think of it this way: What would a monk use more? A rez or a monk healing/protection/whatever skill?
Over the course of a battle a monk will get a lot more use out of that one monk skill than he would get out of a single rez sig. How many times will the monk save his teammates' lives with that condition remover or that heal other? While the rez sig will only bring back a single teammate once...with DP.
This doesnt apply to other classes because Monks are the exception here since they're the most important class in the game.
EDIT: Damn...Luxa sort of said what I was saying too.
Double Edit: Heck, several of you posted the same points I was making. Good job guys.
Last edited by Eet GnomeSmasher; Aug 04, 2006 at 08:43 AM // 08:43..
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